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Final Fantasy Crystal Bearers Hands-on. November 19, 2009 - The world of Final Fantasy Crystal Chronicles has changed a lot over the years, and one game has been caught up in it all since long. Final Fantasy Crystal Chronicles: The Crystal Bearers is part of the Final Fantasy: Crystal Chronicles series exclusively on Nintendo consoles. The game was directed by Toshiyuki Itahana, who previously had done the artwork for all the Crystal Chronicles games currently released.
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Final Fantasy Crystal Chronicles | |
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Developer(s) | The Game Designers Studio |
Publisher(s) | Square Enix, Nintendo |
Series | Final Fantasy, Final Fantasy Crystal Chronicles |
Platform(s) | GameCube |
Release date(s) | JP August 8, 2003 NA February 9, 2004 EU March 12, 2004 |
Genre(s) | Action role-playing |
Mode(s) | Single-player, Co-op (4) |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 3 Starts |
GameIDs | GCCE01, GCCP01, GCCJGC |
See also... | Dolphin Forum thread |
Final Fantasy: Crystal Chronicles, Square's first game for a Nintendo console since the days of the SNES, takes the lush fantasy world from the Final Fantasy franchise and adds in hack-and-slash-style four-player action. The game does away with traditional experience points and instead focuses on action-oriented combat with a unique co-op slant. Up to three friends can join in on the quest, by using Game Boy Advance units connected to the GameCube as controllers. While all the main action takes place on the screen, the GBAs enable the players to access menus, organize their spell spheres, and perform upgrades without slowing down the action. The initial release of this game included a GBA Cable to allow players instant access to the game.
- 1Emulation Information
- 2Problems
- 3Enhancements
- 3.116:9 Aspect Ratio Fix
Emulation Information
Multiplayer Support via VBA
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Multiplayer support via Visual Boy Advance connectivity works. But characters will not stop jittering/hitching on multiplayer mode, also attacks and magic can not be charged up and released. Refer issue 9528.
To set up multiplayer with VBA-M, follow these steps.
- Download the latest VBA-M svn.
- Dump your gba_bios.bin, and enable it in VBA-M (Options > Game Boy Advance > Configure > Boot ROM)
- Enable BIOS File use VBA-M (Options > Game Boy Advance > Use BIOS File)
- Disable 'Pause when inactive' in VBA-M (Emulation)
- Enable Local Mode (Options > Link > Local Mode)
- Enable Link at boot (Options > Link > Link at boot)
- Use the GameCube link type (Options > Link > Type > GameCube)
- In the Dolphin configuration, go to the 'Controllers' section and select 'GBA' for the port input
- Start the game in Dolphin
- Now load the gba_bios.bin, in the same way you would load a normal gba-game (File > Open)
- Enable Turbo Mode in VBA (Emulation > Turbo mode), otherwise the game will run at ~8% speed
- Now just wait until it connects.
Problems
VBA Support
VBA connectivity may be broken since 5.0-5018. Refer issue 7098.
Goblin Wall
As of 5.0-540, the Goblin Wall level is impossible to clear. After defeating the Goblin King and responding to the subsequent letter received via Mogmail, the screen goes black and audio seems to stutter. Earlier versions of Dolphin can progress past that point, but save files created after that point will have a corrupt header and cannot be loaded. Refer issue 9915.
Enhancements
16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes clipping/culling issues. The following AR codes work as a replacement. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes
NA
EU
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Final Fantasy Crystal Chronicles since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
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Testing
This title has been tested on the environments listed below:
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Test Entries | |||||
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Revision | OS Version | CPU | GPU | Result | Tester |
r7367 | Windows 7 | AMD Phenom II 720 BE @ 3.2GHz | ATI Radeon HD 4850 | Works playable | ultramann |
r7367 | Windows XP | AMD Athlon II X2 215 @ 3.45GHz | NVIDIA GeForce 7025 | Game doesn't go after intro cutscene - constantly showing some book. No audio in intro. White squares in menu. | †.fl.l). |
r7482 | Windows 7 | AMD Phenom II X4 965 BE @ 3.4GHz | AMD Radeon HD 6850 | Works playable, some slowdowns at the intro | Digital hunter |
r7482 | Windows XP | AMD Athlon II X2 215 @ 3.45GHz | NVIDIA GeForce 7025 | only black screen | †.fl.l). |
r7505 | Windows 7 | Intel Pentium T4300 @ 2.1GHz | ATI Mobility Radeon 3650 | Only Black screen still no matter what settings | WordsMyth |
r7571 | Windows XP | Intel Core2 Quad Q9550 @ 2.83GHz | NVIDIA GeForce GTX 260 | NTSC version stutters occasionally during cutscenes, otherwise beautiful under DX9. PAL version gives the same black screen issues other testers have. | nykotik |
r7617 | Windows 7 | AMD Athlon II X4 630 @ 2.8GHz | NVIDIA GeForce GTX 460 | Works with the dx9 graphics plugin but not with the dx11 | ChaosGiant |
r7717 | Windows 7 | Intel Core i5-2410M @ 2.3GHz | NVIDIA GeForce GT 540M | Similar to an earlier entry on an NVIDIA card, game freezes on a book in the intro. No audio. White squares replace text. Only PAL version tested. | LtCaptain |
3.0-167 | Windows 7 | AMD Phenom II 965 BE @ 3.7GHz | NVIDIA GeForce 560 Ti | Work great. No issues using DX11 Renderer | Hellbringer616 |
3.0-226 | Windows 7 | AMD Tricore | AMD Radeon | NTSC version works playable and fine, PAL version gives the same black screen issues other testers have. | Lob3zNo |
3.0-505 | Windows 7 | Intel Core i7-980 @ 2.8GHz | ATI Radeon HD 5800 | PAL: Map Screen Black, No Sound, Dolphin Crashes at Saving-process | Jackall4BDN |
3.5-420 | Windows 8 | Intel Core i5 @ 2.4GHz | NVIDIA GeForce 310M | Almost no problems, just the connection with VBA is slow. audio distortion only appears after playing a long time and can be resolved by making a savestate and restarting the emulation. | Nar |
3.5-1250 | Windows 7 | Intel Core 2 Quad Q6700 @ 2.66GHz | NVIDIA GeForce 9600 GT | No audio anymore (unless 'DSP on Dedicated Thread' is enabled). Connection with VBA is still slow. | Nar |
4.0.2 | Windows 7 | Intel Core i7-4960X @ 4.6GHz | NVIDIA GeForce 780 Ti | Constant 100% (NTSC Version ONLY), using Dolphin recommended settings, DX11 (OpenGL causes graphical glitches), 4 x Internal and 8 x AA (no quantity levels). Just finished the game without any problems at all. **Point of Interest; Using AR Codes in Towns/Villages may cause Dolphin to crash ** | himalayan |
Gameplay Videos
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